AI Insights · Timothy · July 2025
Top Educational Games in Portugal: Q2 2025 Performance
Explore the performance trends of the top educational games in Portugal during Q2 2025, featuring weekly downloads, revenue, and active user data from Sensor Tower.
In the second quarter of 2025, the educational games market in Portugal saw notable trends across the top applications on the unified platform, covering both iOS and Android. Here’s a closer look at the performance of these leading apps, based on data from Sensor Tower.
Lingokids - Play and Learn experienced fluctuations in its weekly revenue, starting at around $1.7K and peaking at $1.7K again in late April. Downloads began strong with over 1.2K in early April, gradually declining to 750 by the end of June. The app maintained a consistent active user base, starting at approximately 6.3K and ending with around 5.4K.
LogicLike: Kids Learning Games showed a steady increase in revenue, reaching $525 by mid-June. Weekly downloads fluctuated, with a notable peak of 1.9K at the quarter's start, tapering off to around 1K by the end. Active users also saw a decline, starting at nearly 2K and closing at 1.6K.
For Keiki Learning games for Kids, revenue showed a slight decrease over the quarter, averaging around $250. Downloads began at 219 and dropped to 167 by June's end. Active users, however, increased, peaking at 2.4K in late June.
Bebi: Baby Games for Preschool saw stable revenue, generally hovering around $250 with minor fluctuations. Downloads remained relatively steady, rising from 356 to 532 over the quarter. Active users showed resilience, ending the quarter at just over 2K.
Finally, ABC Kids: Fun Learning Games experienced a slight dip in revenue, averaging around $150. Downloads remained low but consistent, with a small increase from 76 to 87. Active users showed a slight increase towards the end, finishing at 110.
These trends highlight the dynamic nature of the educational gaming market in Portugal. For more detailed insights, visit Sensor Tower.